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School Escape Rooms

Mobile Escape Game UK

Traitors Mobile Escape Room
The mobile escape room based on lie's and cheats

Looking to deliver a fully immersive mobile escape room team-building experience? The Traitors: Office Intrigue brings the excitement of an escape game directly to your workplace. Using your office, meeting room, breakout space or conference area, we transform familiar surroundings into a tense, interactive experience with no permanent build required.

 

As the working day draws to a close, an urgent summons calls you and your colleagues back into the meeting room. A serious breach has been uncovered confidential information has been leaked, and the evidence points to someone on the inside. The atmosphere shifts as sealed files are opened and coded messages begin to surface. Documents have been altered. Alibis don’t match. Every clue raises more questions than answers.

 

Trust quickly erodes as suspicion creeps in and no one can be ruled out.

Time is running out. The Traitor is still among you, manipulating the truth and covering their tracks. You must work together to break the codes, uncover the evidence and expose the Traitor before they vanish — leaving the damage behind them. Fail to act in time, and the Traitor walks free.

Escape Game Events - Team Building - Mobile escape room UK

Mobile Escape Room UK

Escape Game Events, Team Building

Escape Game Events, Team Building

Team Building

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Players:

0 - 100

Game Durations:

20, 30, 45 and 60 minutes

Set Up Time:

1.5 hours

Venue Requirements:

1 x Meeting/ break out room per team

Room size: 5m x 5m (approx)

3 x Tables per room

3 x Chairs per room

This mobile escape room experience works well for:

 

Corporate departments
Office teams
Management groups
Staff development sessions
Company engagement days

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A company wants a team activity during a staff day but does not want to take over the entire office. The Traitors mobile escape room is set up inside one or more meeting rooms, turning familiar spaces into a high-energy challenge environment.

Teams enter the room and begin the mission. They must solve puzzles, analyse clues and work out who the traitor is before time runs out. Communication is critical. Trust is tested. Every decision matters.

The format is flexible. If the company has one meeting room available, teams can rotate through the experience during the day. One group plays while others continue with their normal work schedule or event programme.

If multiple meeting rooms are available, several games can run at the same time. This allows the whole team to take part simultaneously, creating a shared experience across the organisation.

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